Introduction to Blender Graphical Software

Are you new to Blender? Then this the right place to get a head start on using the software.

Blender is a free open source 3D graphics application, available under the GNU General Public License. Using Blender, you can create interactive 3D applications, video games, animated films or visual effects and also Blender is capable of 3D modeling, texturing and generating water smoke simulations.

Getting started with Blender, you need install the software on your computer. You can download the software freely from the below link :

Overview of Blender Interface

Figure 1

Blender default window contains a single view port only. But you can create multiple viewports manually.

Creating Multiple View Ports

Figure 2


Figure 3

Blender Shortcuts

Object Operations

• RMB – Select Object (RMB – Right Mouse Button)
• G – Select /Move Object
• R – Rotate Object
• S – Select and Uniform Scale (Resize Object)
• X – Delete Object
• Shift+D – Duplicate Object

View Port Navigation

• 0 – Camera View port
• 1 – Front View port
• 2 – User View port
• 3 – Right View port
• 7 – Top View port
• 5 – Toggle between Perspective and Orthographic modes.
• Alt + W – Maximize/Minimize selected view port
• Zoom View Port – (MMB – Middle Mouse Button)
• Ctrl + Up Arrow(↑) – Maximize / Minimize selected View port(This operation is only applicable when you have multiple view ports)

View Ports

Blender contains following main view ports

• Camera
• Top
• Front
• Right
• User

Also you can divide above view ports to main two modes: Perspective and Orthographic (Press “5” to move between Perspective and Orthographic modes).

Perspective: You can see the object which is seen as it is in the real world.

Orthographic: Object is visible in less natural environment. Better to use this mode, when performing Scale, Rotate and Move operations.

Creating Basic Objects in Blender

Figure 4

Blender has set of predefined shapes which you can use for modeling.
You can find the set of available shapes in Blender by following the path shown in above figure.

Try to be familiar by generating different shapes.


What is a Material?

Material is information assigned to surfaces of an object. Materials affect the color of objects, their shininess, their opacity, and so on. Actual effects of the material will be visible after rendering.

Adding Materials in Blender

Figure 5

Different Objects and Materials Created Using Blender

Figure 6

Stay tuned to learn how to design a cool interior design using Blender…

Figure 7

Leave a Reply

Your email address will not be published. Required fields are marked *